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Agent Guide: Raze

Valorant: How to assemble the optimal team

You can roughly divide the roles and responsibilities in a team. There is the solo defender, who can hold a point alone. The Support, who makes room with that need to be respected. The In-Game Lead makes the calls and works with the information of his teammates.

The Valorant Glitchpop 2.0 skins come

If you’re looking forward to getting more Valorant skins, then we have good news for you. Through a leak we have learned that there will soon be really cool skins in the ingame store again! Here’s a look at the Valorant Glitchpop 2.0 skins!

Valorant gets Recon Skin Bundle

Valorant is not missing out today. Last night there was already a big for a new map, then announced changes in skin prices and now this – with the update 3.04 comes the new Recon Skin Bundle!

Patch Notes – Valorant Patch 2.11: Release Date and Details

Valorant is slowly approaching the end of Episode 2 Act 3 and players are looking forward to some big changes in Episode 3. Before that happens, Riot will be releasing Valorant Patch 2.11. See everything about the Valorant Patch 2.11 release date and more here.

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ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.


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