When to buy what? To master the shooter, you also need to understand the economics behind it. We’ll show you what to consider!
Valorant has not only gained CS:GO fans as active players in 2020, just like in the pro scene, many players from different FPS titles have also joined Riot’s new game in the casual sector and have also stayed to climb the ladder.
In addition to the fast flicks and jet dashes, another factor is also indispensable and that is how to best use the available resources, in this case the money. One point in which Valorant is very similar to CS:GO is how to get the most out of the money.
The Basics
To come to a common denominator, here are the basics again:
- Each round won earns the team 3,000 credits
- In the first lost round the team earns 1,900 credits
- In the second lost round in a row, the so-called “loser bonus” is increased and everyone gets 2,400 credits
- If you lose three rounds in a row, you already get 2,900 credits. This is also the maximum you get for a lost round.
- For each kill the player gets 200 credits
- If you plan the spike the player gets 300 credits
Eco and Force Buy
Eco is a round in which you don’t spend your entire fortune to buy weapons and utilities by hook or by crook. In these Eco rounds you have to make sure that you have collected enough credits for the next round or the one after that, so that everyone can afford heavy armor and a Vandal/Phantom.
Both together cost 3,900 credits and you should be able to afford that after these rounds, even if you lose the round. To keep track of this, Riot has even included a display in the buy menu where you can see how much money you have at least for the next round. If you can reach the 3,900 credits despite losing, then you can fully attack again in the next round and turn the tide in your favor.
A force buy on the other side is usually the last resort you have to either avoid a looming defeat or to take a round win before the turn. The Force Buy, as you can guess by now, comes into play at the end of a half or a game, when you don’t have enough money to buy a strong weapon and you have to make do with what you have.
In Valorant, however, the Bucky or the Marshal are good low-budget options for such situations, which can win you the round.
A good start can be decisive!
Good economy management is especially important at the start of each half. Here there are a few scenarios where you have to manage your money well.
In round one you can shop until you run out of credits, but in round two things get interesting. If you lose the start, then you have to save in the following round. You should have a maximum of 1900 credits after the buying phase to have enough money to attack with equivalent weapons in round three in case of another defeat.
However, if the first round goes in your favor, then you can buy the heavy armor and a better pistol or SMG to extend your lead, but you also have to keep in mind that the opposing team might make a force buy to put your team under pressure. If that happens and you still win the round, however, you will have a massive advantage in round three, so a force buy at the beginning of a half is always risky. No matter how the second round ends in this scenario, your account must not drop to zero or you will be completely broke if you lose or if you win but don’t survive the round you will be financially behind for the next few rounds.
In another scenario where you win round 1 but lose round two it then becomes dependent on how much money you took from the previous rounds. If you didn’t buy much at the start and saved up in the previous round, you can build up a good arsenal of weapons and utilities. However, you should not buy completely empty here either. Here you should have a minimum of 1500 credits in your account after the buying phase to provide for a lost round.
However, once the first three rounds are complete, you’ll have to look at your team’s finances from round to round, and communication with your teammates is also important to act in a unified manner.
The question of all questions: Better weapon or more utility?
If you are short of money, the right choice of weapon and equipment can be crucial. If you are faced with this challenge due to lack of money, you should always choose the better weapon and in return buy either the lighter armor or less utility, but this also depends on your preferences and your role. While a Duelist should always have the best possible weapon available, a Controller or Sentinel may prefer a Smoke or a Wall to a better weapon. However, it is also important to discuss this with your team so that your colleagues can also adjust to this or save a Smoke or Flash.
With this, the basic factors for the economy in Valorant are clarified and we hope that you will continue to climb up the ladder!
Valorant Beginner’s Guide
Overwhelmed with Valorant? No wonder… Without experience in similar games (such as CS:GO or Overwatch) the start in Valorant is difficult. But don’t worry, we are here to help you with our Valorant Beginner Guide.
Valorant is a special game. Many think that getting into the game is easy, but without shooter experience, you’ll quickly be on the ropes. Even CS:GO veterans can get into trouble… In Counter Strike, there are no flying knife-throwing things-people. But that’s why we are here.
This beginner’s guide is meant to help you get started in Valorant and introduce you to the world of Valorant. After that, the most important features should be clear to you, so that the fun in Valorant is not lost.
Valorant Beginner Guide: Basics
Let’s start with the meaning behind the game. In other words: What is Valorant anyway? Valorant is a first-person shooter in which two teams consisting of five players face off. The first team to win 13 rounds wins. Both teams have a different role – attacker and defender.
The goal of the attackers is to place a spike and protect it until detonation. This must happen on one of the three spots (A/B/C). In turn, the defenders must prevent the attackers from doing so.
Each match consists of two halves. After the first half (12 rounds), the two teams switch roles. The attackers become defenders, the defenders become attackers. Easy.
Agents
Before the start of a match, each player must choose an agent. Agents have unique skills, which in most cases also require a certain playstyle (offensive, defensive, support, etc.). Currently there are 16 agents in total, but new agents have already been leaked and should be added soon.
As a new player, you can initially choose between 5 free agents: Brimstone, Phoenix, Sova, Jett and Sage. To unlock more agents, you will have to sign contracts, which is mostly done via Daily Quests or earning experience points.
Valorant Beginner Guide: The best agent to start with
Phoenix is by far the easiest agent to start with in Valorant. His skills are not too complicated, can be combined well in any situation. But watch out with the flashbangs (aka your Q skill)! You’ll probably flashbang yourself and your mates quite often in the beginning, but practice makes perfect!
Valorant Beginner Guide: The best mode to start with
Stay away from Unrated mode for the beginning. This may sound strange, but especially the beginning of Valorant might be hard for you. Frustration will lead to quick quits, which in turn will get you involved in penalties and XP loss. That’s why you should start with Spike Rush first. An average game here lasts 8 minutes, while other modes can easily go over 50 minutes. In Spike Rush, you’ll be quickly released from suffering without having to take any penalties.
In addition, you don’t have to do any eco rounds in Spike Rush. This means that you’ll be able to try out your agents’ abilities, as well as the most varied weapons. Spike Rush is a great mode to learn the basics of Valorant. When you feel like you’re firmly in the saddle, you can try your luck in Unrated mode. After 20 matches in Unrated mode, you’ll gain access to Competitive mode, where you can earn ranks.
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