How fans save what Blizzard ruined

#: Re-Reforged gives Arthas and Thrall the appearance they deserve in the RTS remaster. We present the mod in more detail in a conversation with the developer.

Blizzard has brought this soup on itself: reports of toxic working conditions, a dissatisfied WoW community, the PR disaster surrounding Diablo Immortal and, of course, the shameful handling of the Warcraft 3 remaster have sent the reputation of the once widely popular game developer plummeting.

Especially the pathetic release condition of Warcraft 3: Reforged has angered countless players: Instead of the promised big HD upgrade with new camera settings and integrated lore from , there was a narrow-gauge remaster with missing features, which we punished accordingly in the review.

But there is a chance of improvement: If Blizzard is already abandoning the Warcraft strategy series despite announcements to the contrary, then the fans themselves will have to hold up the banner. And how! Warcraft 3: Re-Reforged aims to exploit the unused potential of the remaster. An Italian solo developer pushes the engine to its limits to do so, drilling the single-player campaigns with countless new contents.

What started as a joke has turned into one of the most exciting single player projects in the Warcraft 3 mod community. So much so that even the original campaign designer at Blizzard says, “This project captures exactly what was intended for the Reforged campaign.” GameStar spoke with the man behind Warcraft 3: Re-Reforged – and one of the people translating this extraordinary project into German.

Our interviewees

Luca Pasqualini is a trained software engineer and programmer, currently working as a teacher. The Italian is the sole developer behind Warcraft 3: Re-Reforged and plans to gradually remodel all the game’s campaigns. So far he has published two of them: the Orc Prologue and the Human Campaign. On Patreon, over 100 people support him in this endeavor with monthly payments.

Edgar Möller is 26 years old and is currently doing his baccalaureate in computer science. He has been working closely with Luca for the German translation of Warcraft 3: Re-Reforged for a year and a half and exchanges ideas with other translators on the project’s Discord channel. He describes Warcraft 3: Reforged as a “bitter slap in the face, it hit me.”

The modder behind Warcraft 3: Re-Reforged builds in up to 300 script triggers and 20,000 deco objects per map. This amount of (atmospheric) skeletons here also slightly increases the system requirements.
The modder behind Warcraft 3: Re-Reforged is building in up to 300 script triggers and 20,000 deco objects per map. This amount of (atmospheric) skeletons here also slightly increases the system requirements.

One man does it better than all of Blizzard

“I was one of the many people who pre-ordered #Warcraft3: Reforged,” Luca Pasqualini ruefully admits. But he was disappointed by the final product, like so many gamers: “I saw a lot of wasted potential. I saw beautiful character models, but they were tragically unused. As a developer, if you don’t zoom in with the camera, if you don’t place decorative objects in the levels, then you’re wasting those detailed models.”

Pasqualini, who experimented with Warcraft 3’s original editor in his youth and later created some maps in Starcraft 2’s Galaxy editor, can’t stand by and watch the misery any longer, “I thought, Ok, I’ll try to create a cutscene like they showed at Blizzcon back then. Just for fun.”


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