Starcraft Heroes – Graven Hill
Graven Hill’s battle scars and long list of black market contacts belied a little of his good upbringing on Umoja. As a youth he was supposed to be a politician, like his father and mother, but Graven always found politics unfulfilling and useless.
Planets Starcraft – Tarsonis
On the planet Tarsonis landed the gigantic supercarrier Nagglfar, one of the four colony ships carrying Terrans to the Koprulu sector. Because the Nagglfar had led the flotilla, on board was the supercomputer ATLAS, which had guided all four ships on their eighty-two-year voyage.
Starcraft Units – Infested
An infested terran is created when a terran is infected with the zerg hyper-evolutionary virus. The victim usually loses most of their intelligence and sanity, as their mind becomes consumed by the zerg. Most become physically stronger, faster, tougher, and develop the ability to burrow, as well as other typical zerg traits (the ability to quickly heal wounds, receive orders psionically, and so forth). In addition, many infested terrans can explode, sacrificing themselves in a splash of toxic fluid.
Starcraft Missions – Harbingers of Oblivion
Description: Raynor, the Bloodhounds of the Void are approaching. I transfer my memories – the essence of my being – into this crystal… that you will see what I have seen… that the future… may not be without hope.
Starcraft Buildings – Nydus Worm
The Nydus Network is a tier-two Zerg building that is used to move units quickly around the map. It requires a Lair to build and can create Nydus Worms. A Nydus Worm can be built anywhere one has vision, without need for Creep or a Drone.
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Starcraft
Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.
Each round is divided into three phases.
Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
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