GROUND VS AIR – PVP – Gryfox – Starcraft

From our WIKI section.

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Heroes – Kachinsky

Nephew of the Kelanis guildmaster, Abraham Kachinsky, Milo would inherit a significant portion of the family’s shipping lines. His Excellency Brother, Victor Kachinsky, a rebel, died at the Confederacy of Artesian Prime Ministers. Victor’s use of spider mines,

Planets Starcraft – Braxis

Despite these harsh conditions, Braxis has a long history of settlement that began during the golden age of expansion. When the Protoss reached the far reaches of the Koprulu Sector, they claimed this frigid planet and founded one of their colonies, Khyrador.

Starcraft Units – Devil Dogs

The Devil Dogs are an ex-Confederate mercenary group, their only concern being who signs their paycheck. They have fought across dozens of . Troop strength: 2 elite fire eaters Vital values: +60% hit points, +25% damage location: Mercenary Quarters Limit per mission: squads Cost: 25,000 credits

Starcraft Missions – Reckoning

I failed this mission with the two additional achievements (in under 25 minutes and including the destruction of Odin before he is unleashed on Raynor) on Brutal difficulty. However, both achievements can be achieved in the manner described on the “Hard” level of difficulty.

Starcraft Buildings – Spore Crawler

The Spore Crawler is a anti-air static defense structure, which deals 15 points of damage to air units and has the ability to detect cloaked units. Although similar to the Spore Colony, the Spore Crawler has the distinct ability to Uproot itself and Root in a new location, giving it very good mobility and a more flexible use.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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