Fix Rocket League Error 67

Error 67 is an annoying problem in Rocket League and just gets on players’ nerves. What is Rocket League Error 67? How can you fix Rocket League Error 67? We have all the answers!

Rocket League is first and foremost an online game. Sure, you can train and there are features that can be used offline, but the core of the experience? Online. That’s why it’s a bit of a problem when the game’s online functionality doesn’t work very well…. Here comes Rocket League Error 67 and how to fix it.

Is Rocket League Error 67 causing you problems? We hope we can help you with this and any other issue you’re having with Rocket League. If you’re having more issues, we’ve got this for you

  • Fix Rocket League camera bug
  • Fix Rocket League Error 42

What is Rocket League Error 67?

Rocket League Error 67 is a system-wide error that causes the player to be unable to play games online and instead displays a “Reconnecting” error message. This particular error is not a big deal, because there are many ways to trigger this error. Did you check beforehand that it’s not a simple server failure? What actually causes Rocket League Error 67?

What causes Rocket League Error 67?

  • If you are playing on PC, it may be because Steam is not running with administrative permissions.
  • Antivirus software can also cause significant issues on the PC.
  • Server port issues can cause your IP address to not be forwarded correctly.
  • Your UPnP is disabled or was not enabled in the first place.

Fix Rocket League Error 67

  • Launch Steam or the platform you are playing Rocket League on as an administrator. On PC, you just need to right-click and select “Run as administrator”.
  • Call your antivirus software and add an “Exception” so that the software does not think that Rocket League and the launching client are viruses or malware.
  • If it is a server port issue, you may need to specifically select and determine the Rocket League server ports.
    • Enter your IP address into an Internet browser.
    • Check the router settings and look for the option to forward additional server ports.
    • The server port you need depends on the system you are using.
    • Steam:
      • TCP: 27015-27030,27036-27037
      • UDP: 4380,27000-27031,27036
    • PlayStation 4:
      • TCP: 1935,3478-3480
      • UDP: 3074,3478-3479
    • Xbox One:
      • TCP: 3074
      • UDP: 88,500,3074,3544,4500
    • Switch:
      • TCP: 6667,12400,28910,29900,29901,29920
      • UDP: 1-65535
    • Make sure you reboot your systems after forwarding the server port.
  • If that didn’t work, try enabling UPnP in your router settings.
    • Repeat the first step to get your router settings.
    • Go to the Ports section, where you should find the “Enable UPnP” option.
    • Enable UPnP and reboot your system.
    • Give your system a few minutes before you try to restart Rocket League.

There you go. A nice and generally useful on how to fix Rocket League error 67 and reconnect Rocket League to the servers. Hopefully this helps, and if it doesn’t, it could be because the servers are down. Alternatively, your game could be corrupted – in which case you should reinstall it! In the meantime, have fun playing Rocket League, and don’t forget – as always – to eat a pizza.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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