FIFA 23: Finally a Bull’s Eye Again

FIFA 23 finally gets real innovations again: Standards are much more data-based, for free kicks we specify exactly the trajectory, pay attention to the stats of our kicker, decide exactly where we want to kick the ball. Also, everything about new sprint types, technical dribbling, the coolness attribute and the pro mechanic power shot. FIFA 23 – The world premiere.

FIFA 23

and it feels surprisingly different from FIFA 22, for example when cover star Mbappé flicks the ball up with his studs, then heels the leather just above his head and volleys it away. Everything is a shade more individual.

Not revolutionary, FIFA is still FIFA, and soccer isn’t Call of Duty: Modern Warfare 2, it doesn’t reinvent itself every year. But we really like how spritely Mbappé feels. His drive, how he pulls off sprints and rows his arms. Or even how he pulls off his nasty feints – leaning to the right, pulling through on the left. Or even tunneling the defender, giving the ball just enough spin that it bounces off the studs and the opponent accidentally gives us the deadly pass.

One of FIFA 23’s biggest innovations is much more data-driven standards: Distance to goal, trajectory calculation, player’s stats, completion percentage – all of which gives us much more brain fodder to put the thing in nicely with free kick god Toni Kroos

Then there are completely new sprint mechanics. Players are now differentiated into three categories: explosive sprint, controlled, and long-term sprinter. That’s interesting because these types of players can often a team’s strategy. For example, in the German national team, we had a defensive leader in Philipp Lahm who provided an enormous number of set pieces for goals because, although he wasn’t the fastest, he was an absolute endurance runner. He permanently ran the whole distance from back to front, which made the German game very unpredictable. FC Bayern still uses this tactic today to keep an incredible amount of pressure on the opponent’s goal for almost the entire match, a true German virtue. Borussia Dortmund also drives this hard pressing.

Excellent FIFA 23 analysis from FIFA pro DICO

Footballers yawn now, for everyone else briefly explained: if you take the ball at the lowest point and push your leg fully through, you pull off full-span. If, on the other hand, you take the leather at the side, you can give a lot of spin, which makes the ball spin a lot in the air and makes it hard for the goalkeeper to anticipate where it will land. One of the reasons why soccer teams spend an incredible amount of time on standards, because that’s the easiest type of goal to score if you know how to spin the ball as far to the right or left as possible at the top. That’s because the keeper can’t get there, depending on his height and jumping ability. A small detail: In FIFA 23 we can now move the fingers of goalkeepers while jumping, i.e. we can stretch out completely and deflect the ball at the last second.

The new attribute calmness calculates the coolness of a player: How controlled does he finish, how does he withstand pressure? This also calculates the miss rate in FIFA 23 – a player with a low calmness value makes more mistakes and shoots penalties wen

Also funny and inspired by real soccer: Also in FIFA 23 we can now put a player behind our wall during standards, so the shooter can’t take a low shot. These used to be quite popular, because the goalkeeper can see and judge them much worse than high balls. We are a bit surprised that this brilliant standard mechanic does not carry over to penalty kicks. There, there’s just a virtual circle that turns red, yellow, or green, and the closer rather is around the ball, the more optimal the shot intensity. This circle stands for the point of calmness, i.e. how concentrated the soccer player is when finishing, which is an important attribute in FIFA 23. We know this from real soccer: World Cup, final, the veteran puts the ball in cool, the newcomer puts it into the clouds because he is too excited. Let us know on Facebook if you’d like to see a second part: There’s still so much to tell – about technical dribbling, new types of passes via outward, heel, volley, fresh corner variations where we turn the ball in hard, put it in via full-stretch, lobs, arcing lights etc..

 


 

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