ExE vs Strange – ESL Go4SC2 – No. 4 35 (Semi) – Starcraft Rankings

From our WIKI section.

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Starcraft Heroes – Overmind

Created thousands of years ago by the enigmatic Xel’Naga, the Overmind represents the collective consciousness of the Zerg race. Obsessed with his belief that he exists only to become the perfect life form by assimilating the strongest races in the universe, the Overmind is steadfast in his sacred mission.

Planets Starcraft – Tarsonis

On the planet Tarsonis landed the gigantic supercarrier Nagglfar, one of the four colony ships Terrans to the Koprulu sector. Because the Nagglfar had led the flotilla, on board was the supercomputer ATLAS, which had guided all four ships on their eighty-two-year voyage.

Starcraft Units – Overseer

The Overseer is a Zerg unit that is morphed from an Overlord. It has some abilities which the Overlord does not have: the ability to Detect invisible units, spawn Changelings and Contaminate. The Overseer is extremely useful for scouting and detecting enemy units/positions. It moves faster than the Overlord and also receives the benefit of the Pneumatized Carapace upgrade.

Starcraft Missions – Rendezvous

Head straight east (1) with Kerrigan and once you’ve collected the few resources, an extractor and a hatching slime pool. From the location of the second resources, you can hit the bunker at (1) with a kinetic wave to burn it up. The Marines stationed there will be in pursuit of Kerrigan and can be taken out quite easily with a well-placed Crushing Grip.

Starcraft Buildings – Photon Cannon

The Photon Cannon (often shortened to just Cannon) is the sole static defense building for the Protoss. The player must control a Forge before building Photon Cannons. It’s more versatile than its Terran and Zerg counterparts as it can attack both air and ground units. Photon Cannons also serve as detectors with an extremely large vision range.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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