Double Zerg in 2v2 teamplay l StarCraft 2: Legacy of the Void l Crank – Starcraft Carrier

From our WIKI section.

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Starcraft Heroes – Izsha

The being known as “Izsha” was one of the Queen’s truly unique creations, infusing the swarm’s collective consciousness with traits such as episodic memory. However, since “her” functions were more suited to hive organization than warfare, Izsha remained largely hidden from enemies.

Planets Starcraft – Char

Char was once one of the thirteen core of the Confederacy, but the planet is best known as the primary hive of the alien Zerg. After its discovery, Char turned out to be an inhospitable, volcanic planet; Ash covered much of the surface, obscuring the corrosive atmosphere. Extremely high levels of cosmic rays make the environment all the more dangerous.

Starcraft Units – Mule

The Mobile Utility Lunar Excavator (MULE) is a temporary unit that can mine minerals (not gas) and repair for the forces. MULEs are called down from the Orbital Command at the cost of 50 energy. They last 64 seconds. If the MULE is on a mineral patch it will begin to mine minerals as soon as it spawns.

Starcraft Missions – The Crucible

Run with Kerrigan (interrupted by the short sequence where you have to burrow the hive hosts) to your base and trigger the sequence. After that you can expand directly to the base east of your starting position (4), as this is hardly attacked by the Urzerg and is therefore easy to hold and you can use the resources well.

Starcraft Buildings – Pylon

The Pylon is the supply building and the primary source of the Psionic Matrix power field. After warping in, the Pylon is surrounded by a circular field of the Psionic Matrix, providing power to nearby structures and enabling units to warp in on demand from Warp Gates within a radius of 6.5. Each Pylon also provides 8 Psi supply points.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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