On October 28, the new Call of Duty: Modern Warfare II will be released. Time to think about what we hope from the new title.
The beta phase of Modern Warfare II starts on September 16, leaving us just enough time to think about what we actually hope for from the new CoD title and what mistakes the developers should definitely not repeat.
A good campaign
Even though the multiplayer mode is especially important for many Call of Duty players, a good CoD also includes a gripping and well-designed single-player campaign.
On June 9, the community was already able to take a first look at Modern Warfare II’s campaign and was not disappointed. Action-packed firefights, tactical action and an intense atmosphere give hope for a first-class single player experience. The storyline follows that of the successful predecessor Modern Warfare (2019).
Good omens, because for many fans, MW’s campaign is one of the best in the CoD series.
Longer firefights in multiplayer
One of the main criticisms after the release of Modern Warfare (2019), was the extremely quick Time-to-Kill (TTK), the time it takes to take out players with a particular weapon. Values from 600 milliseconds or less are not uncommon and ensure that the encounter with opponents is already over again in the blink of an eye.
For many players, this has given the impression that it’s less about good weapon handling and more simply about who sees who first. Less weapon damage or an increase in player health, as happened in Warzone as recently as March, would therefore be desirable.
Classic maps
In itself, it is extremely commendable when developers try out new things in their games and try to keep their community happy. However, when it comes to maps, opinions often differ.
The classic three-way map by Treyarch represents the average CoD map. Easy to learn, few surprises and good lines of sight on enemies. Dear Call of Duty developers: Please no more experiments à la Piccadilly or Caves! We are simple people, more than three paths overwhelm us.
As a recent leak revealed, we can probably look forward to more classic maps, thankfully, as the developers want to breathe new life into old maps from Modern Warfare 2.
Interesting piece of info I heard from a trustworthy source recently….
Infinity Ward are planning to release all/almost all Modern Warfare 2 (2009) maps together all at once some time during the post launch of Modern Warfare II (2022). Very likely this could be Year 2 content.
Smarter spawns
Who hasn’t experienced it: you spawned two seconds ago and already someone shoots you in the back. In Modern Warfare (2019), it was pretty much standard to turn around every time you spawned to make sure no one was behind you.
However, it got especially bad when your opponents just pitched their tent and camped out the easily predictable spawn points. We don’t want to have that again.
Doors, damn doors!
It may sound strange to outsiders, but doors are a controversial topic in Call of Duty. Even though the multiplayer in Modern Warfare (2019) got a lot of things right, doors clearly belong to not to this.
Indestructible wooden doors, apparently made of the same material as the Nokia 3310, invite any lazy player to camp out and create unnecessary bottlenecks on many maps. The so-called “door peeking” got on the nerves of many players and caused frustration on many a map.
This should definitely be prevented in MW2.
Mammoth updates
It’s Thursday night and you’ve finally managed to get your friends together for an evening gaming session after weeks. Everyone is excited about the new game mode and the revamped maps – if it weren’t for the one person in the group who once again missed pulling the last two updates.
No problem! Fortunately, they were only balancing updates and two new weapon skins, the 26 gigabytes are quickly downloaded.
As a reminder, the first Call of Duty from 2003 had an Total size of 2 GB. The developers should take this as an example.
Hidden changes
When did it actually become a rule in Call of Duty that massive changes to weapons or perks are just a little side note somewhere at the end of the patch notes?
So-called “unannounced changes“, i.e. changes to the game that have not been announced before, have unfortunately become standard in CoD updates and make it necessary to go through the entire patch notes every time.
Why do I have to read through dozens of bug fixes before I know if my favorite weapon has been generated or buffed?
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