“CallofDuty”: Cheaters are punished with counter-cheats

Blizzard punishes cheaters in the online shooter “CallofDutyWarzone” in a peculiar way: If the system notices that a player is using cheats, other game participants are automatically given a shield. This method, called “Damage Shield”, prevents victims of cheaters from taking damage.

“Warzone” developer Activision Blizzard has now introduced the “#DamageShield” in a blog entry. According to this, the measure has been tested for some time. The method is to be used in addition to player bans, writes Activision Blizzard in it. Cheaters would be neutralized while the program Richochet collects information about their system.

In addition, “Team Ricochet”, as Activision Blizzard calls its anti-cheat department, emphasizes that the “Damage Shield” should never be used accidentally or arbitrarily: The developers want to use it to prevent unfair advantages in fair duels. How reliably Activision Blizzard can implement this promise remains to be seen.

In the Warzone community, which is plagued by cheaters, the changes have largely been received positively. Videos are circulating on Reddit that show additional measures against cheaters. Not only do cheaters’ opponents become invulnerable, but they also become temporarily invisible to cheaters when they are shot.

Problematic for like “ Warzone” is the speed with which banned players can create a new account. Therefore, in addition to bans, they also rely on additional measures to spoil the fun for cheaters.

Game companies like Activision have been taking stronger action against cheaters for several months. Activision announced its anti-cheat system Ricochet last fall. This includes a team of human checkers, server algorithms for cheat detection and a driver that is supposed to run on Windows at the kernel level. This kernel driver is supposed to detect when other applications or processes want to feed themselves into “Call of Duty: Warzone”.

Meanwhile, many multiplayer titles rely on such kernel drivers to secure their gameplay from wallhacks and aimbots, for example. These include “Valorant”, “#PUBG” and “ Legends”, among others. Such anti-cheat systems are regularly discussed in the respective communities: On the one hand, they offer better protection against cheaters than other anti-cheat measures, on the other hand, the comprehensive access rights on the kernel level cause skepticism. The anti-cheat program developed by Denuvo was so controversial among “Doom Eternal” players that the developers subsequently removed it.


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