Call of Duty: Matchmaking feature sucks

Skill-based matchmaking is one of the biggest topics of contention in Call of Duty. However, MeinMMO writer Maik Schneider thinks there is an even bigger construction site in matchmaking and finds it a shame that it is harder to make friends in CoD today.

The “Call of Duty” series has gone through many changes since its beginnings. It had to. After all, a new part is released every year and the changing developer studios always want to offer us gamers something new to remember.

The new Call of Duty: Vanguard, for example, brings Combat Pacing. This allows us to decide for ourselves how big the teams should be.

Some developments I’ve been reluctant to take note of in the process, even suspending a few year titles as a result. When CoD had jetpack gameplay, I was out.

Since Modern Warfare 2019, however, I’m back into it and can get on board with most of the new features. But one thing really bothers me because it takes away a sense of togetherness from Call of Duty: Lobbies are broken up after every match.

Everything you need to know about the new Call of Duty: Vanguard – in 2 minutes.

Dissolving lobbies take away some of CoD’s appeal

Why is this a problem with lobbies? It takes away a social component of the game on one hand and on the other hand my motivation suffers during longer sessions.

Whether it was the players on your own team or on the opposite side. The longer you were together in a match, the more you got a mysterious relationship with your teammates. An invisible bond created by mutual respect – or disrespect.

Both also made me stay in the game longer.

A tea-bagging playmate sometimes made me go really crazy and ram the enemy into the ground over 3 matches until the screen said “T-Bägga69 has left”. That brought motivation and fighting spirit – even when I was rammed into the ground myself.

5 player types in CoD you definitely don’t want to have in your lobby

This was also true for team members. After a few matches, you developed a superficial sense of what the unknown teammates were like. And sometimes that was a very sympathetic feeling. Then there were voice chats, and that can lead to long friendships.

And if not, at least I had an interesting conversation.

That’s how I found my first shooter clan back then, with whom I played World at War (2008) and Modern Warfare II (2009) very intensively. Later, I added a good 4,000 hours of Destiny in multiplayer – thanks to my clan, I was never alone in the space shooter.

I also wrote a lot in the forum, got positive feedback for it and discovered my passion for writing. I can even go so far as to say that without the feedback from my clan, I probably would never have considered working as a writer.

Possibly I would have found another clan to pay attention to. But I didn’t have to – I could just play CoD and get to know strangers better over several matches.

Conclusion: Call of Duty used to be a better MMO

maik author profile

CoD has always been a very social game for me – believe it or not. This is where I found some of my best gaming acquaintances and took the step into a larger community.

Since I was only on console at the time, there was nothing else like it on the market for me. My other two favorite shooters at the time, Battlefield and Resistance, were much more “anti-social” than Call of Duty and I wasn’t directly connected to my team.

In CoD, on the other hand, I actually sat in the same voice chat as my entire team from the beginning and could chat up the other players directly.

That invisible bond formed over multiple matches with unknown players is something I miss a lot in CoD today. Maybe not in the warzone. But in the multiplayer modes it is the feature I miss the most.

I would also like to hear your opinion about the resolving lobbies. Do you see it the same way as I do, or do you think it’s maybe even better that we get new players with every match today?

Instead, if you want to read how much I suffered in CoD Warzone’s Halloween mode, check out this: CoD Warzone is currently the biggest horror MMO in the world and it’s totally killing me

From our WIKI section –>

Did you know that ……. ???

Armies Call of Duty – GIGN

The GIGN is a French special forces unit from Call of Duty: Modern Warfare 3. In The Wet Sack, they help the Delta Force with the capture of Volk. One day the serene at Story was attacked by toxic gases and so almost the whole GIGN was wiped out.

Heroes Call of Duty – Abigail “Misty” Briarton

Abigail “Misty” Briarton is a playable character from Survival in Call of Duty: Black Ops II. Misty is wearing a knotted red shirt and brown workman gloves. She has washed out blue jeans on with them, there are some holes on the legs. On the waistband of her pants there is a belt with some cartridges. She has brown hair and wears a ponytail. On her head she wears a green and white cap and on her belly there are some scratches. On her face, arms and chest she has freckles.

Weapons Call of Duty-Model 1887

The Model 1887 is a shotgun from Winchester as Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, and Call of Duty: Modern Warfare 3. The 1887 model is being used by the Ultranationalists in their armories in Loose Ends and by the Militia in The Hornet nest and sometimes used in access. You can also see them in the museum.

Games Call of Duty – Modern Warfare 3

CALL OF DUTY MW3 Modern Warfare is back. The best-selling first person action series of all-time returns with the epic sequel to multiple Game of the Year award winner, Call of Duty®: Modern Warfare 2.

Maps Call of Duty – Berlin Wall

Berlin Wall is a multiplayer map from the First Strike DLC for Call of Duty: Black Ops. Berlin Wall (Berliner Mauer) is a medium-sized map set in snowy Germany, reflecting the Berlin Wall and containing, among other things, the so-called death strip, where indestructible turrets fire at the player should he set foot on the forbidden zone. To make its danger clear, the no-man’s land was drawn in red on the mini-map. In the middle of the no man’s land, a small path leads through so that you can reach both sides of the map. Berlin Wall is a great place to camp, snipe and fight from a distance. For snipers, the map is a paradise, as there are many windows and holes in the buildings, from which you can even see over the whole map. On one side of the map there is a small Allied checkpoint, with security buildings and tanks. The no man’s land can be a quick escape route if you’re smart, but you’ll always face the automatic gun turrets. The only way to get through without being shot at is to use smoke grenades.

Camouflage Call of Duty – Desert Camouflage

In Call of Duty 4, desert camouflage is available for all primary weapons from the start. It only appears in multiplayer. It is useful on the Strike, Bog, Backlot, Crash, Crossfire, Ambush, and Showdown maps. Like its predecessor, Modern Warfare 2 has desert camouflage unlocked from the start. It is available for all primary weapons along with arctic camouflage. On desert maps like Rust, Afghan, Strike, and Crash, camouflage has some advantages. However, the camouflage usually does not help much when it comes to hiding the user and actually only serves as a sign of rank.

Fraction Call of Duty FBI

The Federal Bureau of Investigation, or FBI for short, is a new police faction in Call of Duty: Black Ops II. she battles the Mercenaries on Raid, Aftermath, Express, Grind, and Studio. They also appear in the mission Cordis Die, where they fight Raul Menendez’s many mercenaries on the streets of Los Angeles.

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