Blizzard about generated bosses, OG Arena and more

Lead Software Engineer Brian Birmingham from the team spoke with WoWHead about Wrath of the Lich King Classic. Topics brought to the table include Northrend boss nerfs, class balancing, the dungeon finder (of course), Orgrimmar Arena, and more.

In a few weeks or a few months, respectively, the Beta phase of WoW: Wrath of the Lich King Classic will start. Until that time comes, there are still a lot of questions that WotLK fans want answered. Some of these questions came up in a recent interview with Lead Software Engineer Brian Birmingham (via WoWHead). We’ve summarized the most important findings for you.

Birmingham about Dungeonfinder deletion

  • The developers want to create an alternative for the dungeon finder that came with patch 3.3 back in the day that doesn’t sacrifice the human-to-human interaction from Classic. In doing so, they want to combine the best of modern group search, but also the TBC Classic version of the LFG tool.WoW: Blizzard's Brian Birmingham talked about generated bosses, raid lockouts, the Dungeon Finder, the OG Arena, and more from WotLK Classic.

    WoW: ’s Brian Birmingham talked about generated bosses, raid lockouts, the dungeon finder, the OG Arena, and more from .
    Source: Blizzard

    What Birmingham likes about the modern group search is, for example, the structure of the interface, but also the possibility to clearly define the role for players who have already been found and are still wanted. With the cross-server system, on the other hand, the developers fear the old problem: you never meet again, which could encourage certain negative behaviors.

  • With the TBC Classic tool, again, it’s great that you can sign up as “Available” without having to lead the group right away. The weak point is that this group search is underused even now, in TBC Classic. This is where the developers need to start.
  • Of course, if there is no automated group search, players won’t get a daily emblem bonus when they sign up. But no problem: Before patch 3.3, there were daily quests that took care of this task . Those quests are scheduled to return.
  • As for the spam in the Group Search channel of the very crowded servers, Blizzard already has ideas on how to get that under control. Birmingham takes this opportunity to stress that the ban on boost ads also applies to the Classic versions of WoW.
  • Even without the dungeon browser there should be the Pug stray as a reward. It is not yet clear how we will be able to earn it.

Adjustments to Raid Lockouts and Bosses of WotLK Classic

  • In WotLK Classic, the developers would like to prevent players from feeling forced to complete the Crusader’s trial four times with one character – in order to take all four possible raid IDs (and thus Epics) (for Progress players, it’s even more runs, assuming they also equip Twinks).
  • An unintended effect at the time was that players left Ulduar too early. There was already better loot in the normal version of PdK than in almost any part of Ulduar.
  • The blatant increase in character power due to better and better equipment then caused more problems and attempted solutions like the Cold of the Throne. Therefore, the developers are thinking about careful adjustments.
  • One solution could be to include activatable hardmodes in PDK and Icecrown Citadel as well, so that Normal and Heroic share a raid ID – similar to Ulduar.
  • Over the course of the WotLK era, there were far fewer nerfs for raid bosses than there were in Burning Crusade. Only a few outliers had to be caught, and Blizzard will decide on a case-by-case basis whether they end up on the live servers with or without nerfs. But there won’t be extra “pre-nerf/post-nerf” phases like in TBC Classic, that doesn’t make sense.
  • However, there could be adjustments for the nerf aura from Icecrown Citadel, such as guilds determining how strong the aura should be.

Factions, races and classes in WotLK Classic

  • The developers have identified a large role-playing fan base within the Classic community. It is important to this fan base that the world in which their characters move is cohesive. There are within the World of Warcraft (buy now ) However, no reason why a Taurean can suddenly turn into a Gnome. This speaks against the implementation of a people and faction change.
  • PvP players, on the other hand, who are primarily interested in playing the best possible race/class combination, don’t care about such things. Argument for the services.
  • You could, of course, make all race available to all races in PvP. But that would take one aspect out of combat, which is the derivation from the race to the associated skill and anticipating when the opponent will pull out his ace in the hole.
  • Whether the restriction that prohibits having characters on both faction sides on PvP servers will be overturned is something the developers are currently discussing.
  • At the time, the battles in Thousand Winters reinforced the desire of many players to switch faction sides. The developers are currently considering ways to let the loser challenge the bosses in Archavon’s Chamber as well – for some sort of entrance fee, for example. It might also be possible that the developers will change the Persistence -Buff for the outnumbered faction to be stacked much higher so that the “underdogs” also have a chance.
  • Dual talent distribution will be available in WotLK Classic after all, with no additional restrictions. So you only have to live with the old rules: The switch only goes outside of combat, arenas and battlegrounds, and the switch takes some time and consumes all your resources.

Orgrimmar Arena and Nitro Boosts

  • The Arena of Orgrimmar (Ring of Valor) is different from the Nagrand Arena, for which Blizzard brought back Tornadoes in TBC Classic. The OG arena was buggy, didn’t feel good. In such a mixed form, you don’t want to bring the arena back.
  • In WotLK’s arenas, you could use the engineers’ nitro boosts for a while. Whether such things will return at least for the first – Season of WotLK Classic is currently under discussion. Actually, the idea is to avoid players constantly changing their professions so that they can enjoy a small advantage in raids or PvP.


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