On Tuesday, November 26, the next – Season for Starcraft 2 will begin and for this a patch has been in the works for some time, which will make some adjustments to the game balance, as well as fix some bugs. After the Blizzcon there is now another update from the developers to the balance, which mainly affects the lurkers and the Nydus Worm. The new adjustments are now playable in test mode. You can also take a look at the planned changes for Terrans, Zerg and Protoss, which will be included in the next patch.
Hello everyone! This year’s BlizzCon is over and the post-BlizzCon patch is getting closer and closer. Therefore, we would like to take one last look at what adjustments we can make to our original proposals. We’ve basically received positive feedback on the previously proposed changes, but we’re still going to keep the adjustments as small as possible. We want to wait for a few more games, for example HomeStoryCup XX next week, to see how these changes play out. These are the last changes we want to make:
Lurker
- Lurkers affected by Veil now only hit within melee range.
Previously, sneaks under the veil could not target enemies outside of melee range. If they engaged a unit within melee range, they could still use their spikes up to their maximum range. After this change, sneaks will essentially only fire a single spike when an enemy is within melee range. We believe this will make Ultralisks a more attractive option later in the game in ZvZ.
Nydus Worm
- The upgrade Peristaltic Acceleration has been removed from the Evolution Chamber.
We’ve received feedback that the proposed Peristaltic Acceleration upgrade, which reduces the load-in and load-out time of Nydus Worms, doesn’t have much of an impact on gameplay. We don’t want to implement new upgrades that are hardly used and don’t have a positive impact on gameplay, so we are removing this upgrade with the upcoming patch.
Other changes/bug fixes
- Area damage is now applied to units affected by anti-tank missile as intended.
- Fixed a bug where dragging and jamming matrix could still interrupt the Tactical Warp Jump of Heavy Cruisers in certain situations.
- The translucent graphic effect of Tactical Warp Jump has been revised.
Because there are only a few changes in this update, we want to highlight again what we want to work towards with future changes.
- How the reduced range of Falcons affects how Terrans deal with disruptors.
- How nydus worm strength evolves, especially in combination with swarming hosts.
- The strength and frequency of lurkers in ZvP as well as ZvZ.
- What adjustments to values we can make to the new ability Microbial Veil.
- The strength and role of berserkers, both in general and in bridging the distance to Terran biological units.
- The strength and uses of the new ability resonance Gleven.
- The dynamics in the later stages of the game in all encounters.
When this post is published, these changes have already been implemented in the game balance test mod. We plan to have the game balance changes up for ranked mode at the start of next – Season on Tuesday, November 26. Below you can still find the full list of changes in the upcoming patch:
Terran
Hellion/Combat Hellion
- The research cost for Infernal Ignition System has been reduced from 150/150 to 100/100.
Thor
- Reduced damage of Armor Piercing Charge from 40 (+15 against massive units) to 25 (+10 against massive units).
- Reduced the weapon cooldown of Armor Piercing Charge from 1.7 to 0.9.
Medivac
- The upgrade fast burn system has been moved from the spaceport tech lab to the fusion core.
- This upgrade will not only reduce the cooldown of ignite afterburner by 5sec in the future, but also increase the basic movement speed of Medivacs from 3.5 to 4.13. However, it will have no effect on movement speed while ignite afterburner is active.
Hawk
- The Improved Ballistics upgrade has been moved from the Spaceport Tech Lab to the Fusion Core.
- The Improved Ballistics upgrade now increases the range of Falcons in defense mode by 3 (previously 4).
Raven
- The energy cost of disruptive matrix has been increased from 50 to 75.
- Duration of disruptive matrix increased from 8 to 11 sec.
- Ravens movement speed increased from 3.85 to 4.13.
- Fixed a bug where area damage was not applied as intended to units affected by anti-tank missile.
Heavy cruiser
- Tactical Warp Jump now stuns Heavy Cruisers for 1 sec, making them briefly vulnerable before teleporting. Heavy Cruisers can be damaged in this state, but Tactical Warp Jump cannot be interrupted.
- Yamato Cannon no longer interrupts itself when the target enters a transporter or cloaks or burrows. Instead, Yamato Cannon will miss the target and the cooldown will trigger.
M.U.L.E.
- Duration reduced from 64 to 63 sec.
- M.U.L.E.s now always appear, if possible, on the side of the minerals facing the main building.
Zerg
Creeper
- Active creeper tumors can no longer be aborted.
Overlord
- The research cost for Pneumatic Tank was increased from 75/75 to 100/100.
Verseucher
- The ability Contaminated Terran has been removed.
- New ability: Microbial veil
- Creates a fog that obscures ground units, causing them to take 50% less damage from air units. Lasts for 11 sec. Energy cost: 100
- Ability range: 9
- Radius: 3
- New upgrade in the pit of contamination: develop microbial veil
- Prerequisite: swarm stick
- Research cost: 150/150
- Research time: 79 sec.
- Reduced the range of Neural Parasite from 9 to 8.
- Neural Parasite can no longer target heroic units.
Lurker
- The construction time of the lurker was reduced from 86 to 57 sec.
- The range of lurkers has been reduced from 9 to 8.
- New upgrade in the Schleicherbau: Seismic spine
- Increases the range of lurkers from 8 to 10.
- Prerequisite: swarm stick
- Research cost: 150/150
- Research time: 57 sec.
- Adaptive Claws research time increased from 54 to 57 sec.
- Lurkers affected by Veil now only hit within melee range.
Broodlord
- The line radius of Brütlingen was reduced from 12 to 9.
Nydus Network
- The cost of Nydus Worm has been increased from 50/50 to 75/75.
- The ability cooldown of Summon Nydus Worm has been increased from 0 to 14 sec.
- Initial unloading delay from Nydus network and Nydus worm increased from 0.18 to 0.36.
- The interval between loading units into Nydus Network and Nydus Worm has been increased from 0.09 to 0.18.
- The interval between unloading units in Nydus Network and Nydus Worm has been increased from 0.18 to 0.36.
Protoss
Oracle, Protector and Phase Glider
- Fixed a bug that caused ray attacks to cause more damage than intended.
Berserker
- The Storm Attack upgrade no longer grants +8 damage to Berserkers when they reach their target. Instead, it increases the movement speed of Berserkers from 3.15 to 4.72 (previously 4.13).
Adept
- Resonance Gleven has been revised. Instead of reducing the time between Adept attacks by 45%, the upgrade will now reduce the time between Adept attacks by 60% for 6 sec after a completed Psi Transfer.
Observer
- The movement speed of observers has been reduced from 3.01 to 2.63.
- The Gravity Booster upgrade now increases movement speed by 1.31 (previously 1.51).
Phase slider
- New upgrade in the fleet signal generator: airflow rudder
- Increases the movement speed of phase sliders from 3.5 to 4.65.
- Increases the acceleration of phase sliders from 2.8 to 3.76.
- After this upgrade, the Prismatic Alignment ability continues to reduce the movement speed of phase sliders to 2.625.
- Research cost: 100/100
- Research time: 57 sec.
Tempest
- Reduced the range of Kinetic Overload (Air Defense) from 15 to 14.
- Hit points increased from 150 to 200.
- Shield points reduced from 125 to 100.
Mothership
- Time curvature now affects air units in addition to ground units and buildings.
- Reduced time bend delay from 3.57 to 1.79 sec.
- Is now a heroic unit. Neural Parasite can no longer target heroic units.
Source: Blizzard
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