Apex: Except for controls, a mobile shooter

Mobile does almost everything right. The Apex feeling is there, but you should manually readjust the controls. Playing Apex Legends on the go is now possible without #NintendoSwitch, because Respawn has made the BattleRoyale mobile. The mobile version stands alone and is managed by its own team, but still tries to stay very close to the original. The mini-version of Apex succeeds pretty well in most aspects

The hard facts about Apex Legends Mobile

The goal of Apex Legends Mobile is to bring the shooter to smartphones as authentically as possible. From the gameplay to details like the ziplines, the mobile version offers the full Apex package, but there is no crossplay or progression. Everything is optimized for use on the small touch screen and the Apex Legends and Mobile teams are working closely together. Nevertheless, the mobile version also gets its own content, such as the exclusive hero Fade.

He is a legend designed specifically for playing on mobile. In addition to a passive that allows him to run faster after sliding, an ability that lets him go back a few seconds in time and an extremely explosive ult. An all-around happy kit that allows mistakes, creates mobility and deals damage.

In addition to him, a total of nine well-known heroes such as Bloodhound, Mirage or Lifeline are playable directly at launch. Also the launch map World’s Edge can run old Apex hares blind. After the release, the team wants to work on new maps and updates as well as an expansion of the hero pool. They are also working hard on controller support.

Comes time, comes content

The lore should also be new, because Apex Legends Mobile wants to stay close to the history of the Apex universe, but pick up other stories than Apex Legends. For example, the team behind the mobile version wants to look deeper into the background of the syndicate.

– Season s are two months long and independent of the PC and console version cycles. The shorter – Season s allow you to level up faster and earn monthly rewards in Battle Pass. Pay-to-win does not exist, you can only shorten the grind for cosmetics with your real money.

Now you know what kind of game Apex Legends Mobile wants to be at launch and beyond. The game lives up to its developers’ goals to a large extent, too. It’s Apex Legends in mini format, with pleasantly short rounds, but a big problem that I hope will go away with time.

For connoisseurs, the entry is easy, but is it worth it?

Even though I had a few days’ head start testing Apex Legends Mobile, I didn’t manage to unlock Fade within that time. Instead, I relied on my old friend Bloodhound, who along with Octane is available to you right at the start of the game.

We jump out of a plane in a team of three, land on World’s Edge, search for loot, run after the safe circle and kill everything that dares to move near us. Yep, that’s Apex Legends. Legends, weapons, and maps are the same, so you’ll hardly notice any difference from its Battle Royale big brother on PC and console. If you like Apex Legends, you’ll have fun with the mobile title as well.

For your progress in Apex Legends, however, the matches bring you nothing. The main target group of the mobile title will therefore hardly be the fixed player base that already plays on the PC and consoles. As a PC player, I can’t imagine a complete switch. For me, the game is perfect for a cozy good-night match before going to bed without worrying about the rank on the PC. Younger players or beginners without strong hardware, for whom the mobile game is the main competitive attraction of Apex Legends, might see it differently.

Even if the separation of the two Apex games has no great advantages for fans of the series, I can understand that you do not want to plunge into the balancing hell between PC, console AND mobile. However, since even a PUBG Mobile without crossplay is holding its own on the mobile market, I’m optimistic about the title’s future.

Damn you, control!

What I had to get used to for a long time, and still have to at the moment, is the new controls. Without a mouse and keyboard or controller, touch control is required and it’s not exactly my favorite feature in Apex Legends Mobile – at least when it comes to the two preset layouts. The buttons for your legend’s actions are very close together, which often leads to wrong movements, especially in the beginning. Most annoying for me is that a second button for shooting is directly above the button for running. Here I have so often senselessly burned ammunition and drawn attention to myself, although I actually just wanted to keep sprinting.

The ability to customize the layout and muscle memory help with a more natural feel to the game. Currently, encounters don’t feel as complex as they do on the PC, as often everyone involved looks like they’re fighting more with their own thumbs on the touchpad than on the battlefield. The one who is the least stupid simply wins. However, this should settle down with time.

With a few wins under my belt that reek a bit of self-praise, though, I can say that the controls at least won’t prevent you from winning. Still, I’d say games like PUBG: New State feel better in this regard, as I rarely get it wrong. Sure, there are years of expertise with mobile games here. After all, Respawn has made an effort to leave you as much room for the actual gameplay as possible.

Everything else implements Apex Legends Mobile with bravura

The recoil feels strong – which, together with the controls, can lead to wild twiddling of the thumbs on the screen -, the weapons make the smartphone vibrate well and are quite loud. So far, I have always been able to recognize enemies quite well and the manual and automatic loot collection works like a charm. Visually, the game is also super on the smartphone.

I particularly like the fact that Apex Legends Mobile still runs well even with a relatively high ping of just under 100 and does not melt the smartphone even after two or three rounds. Everything runs smoothly on my Huawei P20 Pro, and the phone is no longer the latest either. According to the developers, the game would even still run on an iPhone 6S.

There’s a lot given away, especially in the beginning. After just a few matches you’ll have turned two legends into five, and for inexperienced players there’s a crisp tutorial that quickly gets to the point. As the game progresses, you can also unlock special passive abilities for each hero. For example, Bloodhound’s Ultimate time is extended if he kills another player during it.

Upgrading your favorite heroes is an added motivation to earn rewards from the many different missions, but it could also lead to small, unfair advantages and disadvantages. As long as the matchmaking puts players with similar levels together in one plane, however, this shouldn’t affect the course of matches too much.

Apex Legends Mobile Test – Conclusion

It’s quite remarkable what’s possible in mobile today. Sure, Apex Legends doesn’t have triple-A graphics, but it’s still amazing how close to the original the game can be implemented on the smartphone. Despite the fiddly controls, I enjoyed Apex Legends Mobile. Once the majority of players get used to the controls, there can finally be the skill-based battles that I still miss in the early stages. I’m absolutely satisfied with the rest of the game, even if I won’t swear off the PC version for it.


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