All news about the Rocket League Super Bowl event

SUUUUUPER BOOOWL! We’re hyped for the annual sports extravaganza – and so are the ladies and men’s rooms at Psyonix: starting tomorrow, February 2, there’s a cool Super Bowl event. What can the new game mode Gridiron? And what’s still to come?

Psyonix keep delivering awesome new game modes and events for and that’s now the case for the Rocket League Super Bowl event! It takes place in collaboration with the NFL and is thus perfectly timed with the great sporting event next Monday, February 8.

The Rocket League Super Bowl event also comes with new cosmetics for your cars. (Source: Psyonix)

The biggest news of the Rocket League Super Bowl event is the brand new game mode: Gridiron. No, that’s not a mythical item from Dota 2, that’s how football sports are referred to in North America. Read Psyonix’s description of what exactly Gridiron is in Rocket League here:

  • Gridiron is where 4 vs. 4 play.
  • Rocket League’s normal ball has been replaced with an American Football.
  • When you touch the ball, it sticks to the roof of your car. In Spike Storm, the ball sticks to the part of your car you touched it with, but in Gridiron, it always sticks to the roof.
  • When a player touches the ball, he becomes the ball carrier and can then pass the ball to his teammates, but must also beware of steals by the other team.
  • The ball carrier can make single jumps, but if he makes a double jump, he loses the ball. You can pass the ball with a dodge move.
  • Each goal counts 3 or 7 points: It counts 7 points if the ball sticks to a player while passing the opponent’s goal, and 3 points if the ball is passed or moves freely. Own goals count 3 points whether the ball sticks to the player or moves freely.
  • For destruction, you need supersonic speed, just like in standard modes.
  • Always stay inside the playing field! You will lose the ball if you cross the line drawn on the arena wall.

So Gridiron is going to make an American Football game out of the Auto Football cracker – sounds pretty awesome! We’re always happy to see wacky versions of popular sports make their way into Rocket League, such as their hilarious versions of basketball and field hockey.

In addition to Gridiron, new challenges and the NFL Fan Pack are coming to Rocket League in the item store. The event runs from February 2 to February 8. If you want to get your own impression of the Rocket League Super Bowl event, read the official blog entry from Psyonix here.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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