All-Invitational – Season 13 – Starcraft 2 – Ro16 Group A – Starcraft Video YouTube

From our WIKI section.

Did you know that ……. ???

Heroes – Kachinsky

Nephew of the Kelanis guildmaster, Abraham Kachinsky, Milo would inherit a significant portion of the family’s shipping lines. His Excellency Brother, Victor Kachinsky, a rebel, died at the Confederacy of Artesian Prime Ministers. Victor’s use of spider mines,

Planets Starcraft – Korhal

Korhal IV is the headquarters of the Terran , and its irradiated surface is a common testament to humanity’s warlike past in the Koprulu Sector. The planet is the fourth in the Korhal system and is often simply called “Korhal”. It was green and had a mild climate when it was colonized by the Tarsonian settlers in the early years of Terran expansion.

Starcraft Units – Infested

An infested terran is created when a terran is infected with the zerg hyper-evolutionary virus. The victim usually loses most of their intelligence and sanity, as their mind becomes consumed by the zerg. Most become physically stronger, faster, tougher, and develop the ability to burrow, as well as other typical zerg traits (the ability to quickly heal wounds, receive orders psionically, and so forth). In addition, many infested terrans can explode, sacrificing themselves in a splash of toxic fluid.

Starcraft Missions – Completely Screwed

Description: Those of Moebius want us to retrieve another artifact from a dead planet called Xil. Apparently they sent their team of specialists there – but lost contact two days ago. Bad luck I would say. We’ll get a hazard surcharge for the mission for that.

Starcraft Buildings – Baneling Nest

The Baneling Nest is a Zerg building that enables a Zerg player to build and upgrade Banelings. The only upgrade available at the Baneling Nest is the Centrifugal Hooks; which increases Baneling movement speed.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.




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