According to Blizzard, these are Phase 2 features and not bugs!


From Karsten Scholz
Blizzard has published a “Not A Bug” list for phase 2 of WoW: Burning Crusade Classic. In this list, you can find out which supposed bugs are actually among the features of the new content. Many of the items revolve around the pre-nerf status of the raid bosses in the Serpentshrine and the Fortress of Storms.

Even though we (read: the WoW community) basically know the content of past WoW phases off the top of our heads, it’s not that easy to tell in detail how certain things will actually work in a WoW Classic or Burning Crusade Classic. Many of the contents have been adapted through patches at some point, and sometimes Blizzard uses the original version, sometimes the developers fall back on a later update variant. Partly, however, it is also because we get things mixed up in our memory. Or that Blizzard tests a version on the PTR and then a different version ends up on the live servers.

All this now also caused the Start of Phase 2 of WoW: Burning Crusade Classic for numerous questions that basically go in one direction: Is this now a bug or a feature? With the freshly published “Not A Bug” list, Blizzard now reveals which potential problem areas are actually intentional:

  • Al’ar will often please the target of his rush with a normal melee hit.
  • Al’ar can summon between 0 and three phoenix adds when he changes platforms or hits the ground as a meteor.
  • In Phase 1, there are a total of six possible landing positions for Al’ar. In the weakened version, there are only four positions.
  • The Adds that Morogrim summons actually have that many health points.
  • The water orbs that appear in the final phase of the battle against Morogrim will only freeze the intended target on contact.
  • The lurkers in the Serpentshrine cannot be banished.
  • Boiling water at the Dread from the Deep also damages you with immunities.
  • Lady Vashj can and will always reach for her bow and use it to attack random players who are not at the top of the threat list.
  • No matter what Loot rules you have set, the Sullied Cores from the fight against Lady Vashj are always “Free for all”.
  • The Serpent Guards of the Lizard Cauldron will reflect all spells with their spell reflection as long as the effect becomes.

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