4 important changes to the release

After the beta of CoD Vanguard, players had a whole list of clear requests for improvement: Visibility of enemies was a problem, sound caused annoyance and spawns seemed broken. But now there is good news!

Because developer Sledgehammer has apparently listened and is actively addressing many of the issues. A blog post explains the changes in the release version compared to the beta. We summarize the most important ones for you here.

1. player visibility

Keeping the enemy in sight was often not easy in the beta, because an excessive number of effects disturbed the view. This is about to change: The developers reduce smoke, muzzle flash and heat flicker when shooting and remove some disturbing weather effects like glaring sunlight and water drops in the image. Shooting should benefit enormously from these changes.

2. sound effects & audio

Muffled noises, barely audible footsteps: The sound problems of the beta should now be a thing of the past. Sledgehammer has completely reworked the sound mix. Footsteps should now be well audible, unless you move crouched or use the new perk “Walk”. Ninja, which was designed for stealthy action.

In addition, the operators and the match announcer should no longer speak up so often, which quickly became annoying in the beta. You can hear this for example in our 10 minute gameplay summary from the beta:

CoD Vanguard: 10 minutes of pure gameplay from multiplayer

CoD Vanguard: 10 minutes of pure gameplay from multiplayer

3rd spawn system

The spawn logic has been reworked and should prevent us from entering the game too close to enemies in the future, as was often the case in the beta. A bug that caused broken spawns in the new Patrol game mode has been fixed. But also during and after the launch, the spawn behavior will be closely monitored and further adjusted.

4th Weapon Balance

Many beta players also criticized the plodding gameplay, so the hold-down effect of barrages will be weakened, weapon switching will be sped up, and you’ll be more likely to fire when you’re at full sprint. Also, the very weak shotguns of the beta get a buff to their damage. Gunsmith attachments like gun barrels, magazines, and ammo types have also been reworked for better balance.

How are the changes being received?

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In social media, the makers of CoD Vanguard are reaping a lot of praise for the adjustments. Professional players and influencers are also enthusiastic about the changes: streamer FaZe Kalei writes: “I’m excited about these changes” and the infamous among CoD fans. TheMW2Ghost says: “You guys are totally getting the hang of this!”

CoD Youtuber and analyst TheXclusiveAce is even more explicit. He tweets:

I’m totally blown away by the changes. Almost every single criticism I had mentioned about the beta has been addressed here. Now I can’t wait to try out all the new features at launch.

If you want to know how huge the multiplayer mode in the new really is, here’s the full load of info for you:

Vanguard reveals all maps, modes +amp; more.
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Multiplayer info

Vanguard reveals all maps, modes & more

We’ll find out how the many updates ultimately affect the game when CoD Vanguard is released on November 5. The preload dates have already been announced. GameStar will of course provide you with impressions from the story campaign, zombies co-op and multiplayer in the test. The rating will follow when we have been able to play under live conditions.

You can also find an overview of all the operators for the multiplayer here.


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