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Valorant Agents – Cypher
Cypher, the Moroccan information trader, is a one-man surveillance squad that keeps a close eye on the enemy’s movements. No secret is safe. No maneuver goes unobserved. Nothing escapes Cypher’s notice.
All details about the Red Bull Home Ground Valorant Invitational: Teams & Streams
The Red Bull Home Ground Invitational brings together the best teams in the EMEA region. Get all the info on Valorant Home Ground tournament prizes, streams and teams here.
The Ultimate Valorant Ranking System Guide
Riot loves to complicate the competitive systems in their games, and Valorant is no different. However, we’ve compiled all the important information about the ranking system in Valorant, so you’ll know how to level up in this game as well.
Valorant Weapon Guide: Ghost
The Ghost is similar to the USP in CS:GO, except that you can’t remove the silencer in Valorant. This pistol, along with the Frenzy, has the fastest reload time among the sidearms at 1.5 seconds. The built-in silencer helps you to hide from enemies, and this can give you valuable time to land a kill.
Patch Notes -Valorant Patch 2.11 increases your FPS
Valorant’s patch 2.11 is live! As expected, the latest update didn’t bring much in the way of changes. Here’s a quick look at the Valorant 2.11 patch notes!
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ValorantAgent
Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.
There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.
There are four different classes: Duelist, Initiator, Controller, and Sentinel.
Agents have one Signature Ability which they get free of charge each round.
The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.
Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.
It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.
Roles
Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:
- Controller agents are specialists in cutting up perilous domains to get their group in a good position.
- Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
- Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
- Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.
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